Super hero action is dynamic and exciting, and the game supports this through the use of stunts, resources, and push
dice. These player-created traits increase the chance of success and make Action Scenes more exciting. Heroes can use them to develop spectacular fighting combos or work together as a team. They each add to a dice pool before the dice are rolled, much like any other trait, and they cost Plot Points to create.
THE PUSH
Any player can add a d6 to his dice pool just by spending a Plot Point. This is called pushing your dice pool; while it’s the weakest way to use a Plot Point, it’s often the quickest and most efficient means of adding dice to your pool. It represents the hero pushing himself, drawing on his will, or just enjoying a lucky break.
PERFORMING STUNTS
A more powerful use of a Plot Point is to add a stunt die. Super heroes constantly use their talents in new or different ways, often just for one panel in the comic book. The game calls these thematic push dice stunts and they start out at d8. The catch is that you have to come up with some cool description of what your hero’s doing and the stunt must be tied to either a Power Set or a Specialty your hero has. You can only create one stunt at a time for any given Power Set or Specialty; once you use it in an action or reaction, it’s gone.
CALLING IN RESOURCES
A resource is a special kind of stunt linked to one of your Specialties and created by spending a Plot Point during a Transition Scene, much as you would create a stunt die for a Specialty in an Action Scene. The difference is that a resource starts out as a d6 (for Expert Specialties) or d8 (for Master Specialties) and it lasts until the end of the next Action Scene. Resources represent people you may know through your circle of contacts, information provided by your connections, or locations you can make use of as a result of your background in the Specialty. You can
unlock stronger and more persistent resources using Milestones.
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