Sunday, April 29, 2012

Plot Points

Plot Points are similar to Karma (from the old school MSH) for the Marvel Heroic Roleplaying game. You earn them by investing in the story or taking risks, and you spend them to enhance your hero’s actions, activate opportunities rolled by the Watcher (GM), and more. You start the game with 1 Plot Point for your hero. Plot Points constantly flow around the table, among the players and the Watcher. Don’t be afraid to spend them!

Before you roll, Plot Points may be spent to…
  • Push your dice pool with a d6. 
  • Add in an extra trait from a trait group (i.e., two powers from a Power Set, or two Distinctions). 
  • Add a stunt die for your Power Set or Specialty. 
  • Activate certain special effects (SFX) in a Power Set. 

After You roll, Plot Points may be spent to…
  • Add an extra die from your roll to your total (keep 3 dice rather than 2 as your action). 
  • Keep an extra effect die (used most commonly to effect more than one target). 
  • Activate an opportunity (GM die result of a "1") rolled by the Watcher. 
  • Activate certain special effects (SFX) in a Power Set. 
  • Use an effect die from a reaction roll. 
  • Change stress you’ve taken to another type. 

During a Transition Scene (between fights, etc), Plot Points may be spent to…
  • Add a resource die linked to a Specialty. 

Plot Points may be earned when you…
  • Use a Distinction negatively. 
  • Activate a Limit on a Power Set. 
  • Have an opportunity on your dice (you rolled a "1") activated by the Watcher or another player to add to the doom pool.

A full explanation of each of these points can be found in the rule book on pages 10-13, but I wanted to provide an overview here.

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