Before you roll, Plot Points may be spent to…
- Push your dice pool with a d6.
- Add in an extra trait from a trait group (i.e., two powers from a Power Set, or two Distinctions).
- Add a stunt die for your Power Set or Specialty.
- Activate certain special effects (SFX) in a Power Set.
After You roll, Plot Points may be spent to…
- Add an extra die from your roll to your total (keep 3 dice rather than 2 as your action).
- Keep an extra effect die (used most commonly to effect more than one target).
- Activate an opportunity (GM die result of a "1") rolled by the Watcher.
- Activate certain special effects (SFX) in a Power Set.
- Use an effect die from a reaction roll.
- Change stress you’ve taken to another type.
During a Transition Scene (between fights, etc), Plot Points may be spent to…
- Add a resource die linked to a Specialty.
Plot Points may be earned when you…
- Use a Distinction negatively.
- Activate a Limit on a Power Set.
- Have an opportunity on your dice (you rolled a "1") activated by the Watcher or another player to add to the doom pool.
A full explanation of each of these points can be found in the rule book on pages 10-13, but I wanted to provide an overview here.
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